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Minecraft mods more player models 1.8
Minecraft mods more player models 1.8










minecraft mods more player models 1.8
  1. #Minecraft mods more player models 1.8 mod
  2. #Minecraft mods more player models 1.8 code
minecraft mods more player models 1.8

  • Added an ability to register custom item variants, not ending with "#inventory".
  • Currently TileEntity data associated with the block is erased. This means that modded blocks can potentially retain their IDs even if they are temporarily not present in the game.

    #Minecraft mods more player models 1.8 mod

    Blocks are no longer erased from the registry if the mod isn't present.Also allows Resource pack makers control of a single texture set for most buckets.Ī config option to enable this is defaulted to False. New universal bucket model allowing for rendering an item with any fluid.Increased new model system interaction with older models.New Block.addLandingEffects hook covering falling onto blocks.New hook in item to override it's tooltip string.New hook to allow 'invisible' potion effects that are not rendered in-inventory.New hook to allow blocks to define which faces in their neighbors get culled.More forcibly discourage modders from using FuildIDs, they should be using FluidNames.Added EMERALD and SILVERFISH to GenerateMineable event.New 'onLoad' method in TileEntity called after the TileEntity is added to the world.Increased console spam when mods do STUPID things.Made Potion.isBadEffect server and client side.New Potion Registry, slowly moving away from IDs for another registry!.New JLine intergration allowing tab-completion in commands as well as color codes in server console.

    minecraft mods more player models 1.8

    #Minecraft mods more player models 1.8 code

    MAJOR Game Registry cleanup, more flexible code allowing for potential exposure to modders.Modders can now hook in and expand the progress bars during load. Merged Forge and FML event bus, simplifies events for modders.New Functional IMC messages support to allow more flexible inter-mod functions.New event to allow overriding of fuels recognized by vanilla fuel handling.Some of these new systems are poorly documented, because you all know I suck at writing! So if there are things you wish to know on the modding end ask in the modder support section, or IRC and people will help you and hopefully get documentation at We have many modders who already are updating to 1.8.9, and mods that are written for 1.8.8 will work on 1.8.9 just fine. But API wise this version is fairly stable. Once I get back from Pax South this week I will be going through and pushing as many bug fixes and if needed another RB. We are proud to present the first Recommended build of Forge for 1.8.9. There are a lot of options when it comes to the new mobs that you want to add to your game, be it peaceful animals or vicious dragons and monsters.We all here have been working really hard to get the new Minecraft version, having re-written a large chunk of the decompiler, rendering system, mod interactions, registry handling, and much more. With over 20 dimensions filled with its unique creatures, monsters, blocks, weapons, and biomes, the amount of things to do in even one dimension is mind-boggling.Hundreds of monsters and dozens of boss fights that are all distinctly different provides an insane amount of content Each one of these dimensions has monsters and creatures unique to that dimension.How Advent of Ascension Makes the Game Fun: With over 20 brand new and fully fleshed out dimensions you will never be bored of this mod Out of all the mods on this list, none of them can top Advent of Ascension in terms of the sheer amount of content found in this mod.












    Minecraft mods more player models 1.8